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Russell wins Dutch GP sprint race, Antonelli fourth
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Mercedes driver George Russell wins Dutch GP sprint race
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Ukraine strikes kill two children after Russia's deadly mall attack
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Former envoys urge joint French, UK action on Palestinian territories
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Pope visits San Marino, before addressing Italian political gathering
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Australia lead by 101 in 2nd Bangladesh Test as 18 wickets fall on day one
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Trump tariffs heap up as Canada tries to curb US reliance
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'Aura' battles leap from social media to Latin America streets
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Australia lose three wickets after skittling Bangladesh for 64
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US, Canada fail to reach trade pact to avert Trump tariffs
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Bangladesh all out for 64 in 2nd Test after Starc masterclass
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Sudan farms lie barren as El Nino leaves Nile banks dry
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Odyssey effect: stars sell Greece to a new wave of US tourists
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South Korea to send first container ship through Arctic route
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Starc takes 5-11 to leave Bangladesh reeling in 2nd Test
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Injured Rune withdraws from US Open
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Canadian negotiator says 'more work to do' on US trade deal
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Nakashima knocks out Fritz to reach Cincinnati semi-finals
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Arteta hails Arsenal's desire after perfect start to title defence
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Betis down Real Sociedad in La Liga opener
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MLS fines Messi for striking an opponent
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Mexican governor resumes job despite US drug charges
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Arsenal rout Coventry to open Premier League season in style
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Man Utd agree deal for Brighton midfielder Baleba: reports
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Werro wins Lausanne 800m, well off world record pace
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China mulls bid to host 2028 UN climate talks: sources
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Jones becomes third Englishman to join Inter this summer
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Microsoft gambles big on Hollywood-esque 'Starfield' video game
"Starfield", one of the most-anticipated video games in years, launches worldwide on Wednesday with the hype -- and production standards -- of a Hollywood blockbuster.
And Microsoft has billions riding on its success.
The ever-evolving game is the tech giant's bid to lock players into its Xbox subscription service after some eye-poppingly enormous investments in the gaming sector, which is worth $200 billion globally.
A universe-spanning role-playing sci-fi game, "Starfield" is made by US studio Bethesda, which Microsoft bought as part of a $7.5 billion deal in 2020 to boost Xbox's appeal over Sony's PlayStation.
Microsoft is currently trying to get a $75-billion purchase of another studio, Activision Blizzard -- the makers of "Call of Duty" -- past regulators wary of rapid concentration in the sector.
The excitement for "Starfield" has been driven by a high rating of 87 out of 100 on review-aggregator Metacritic, based on early play-throughs by critics as well as strongly positive videos by gamers on YouTube.
- Scale of 'Star Wars' -
Reviews praise its epic scale, multitude of interactive stories, engrossing first-person combat and the way it conjured ersatz interactive versions of movie franchises "Star Trek", "Star Wars" and "Blade Runner".
Its appeal underscores growing fascination with games that have become increasingly cinematic, complete with nuanced acting, storytelling involving moral dilemmas and big-budget, multi-year evolving storylines.
Those qualities mean they are essentially "interactive movies", said Simon Little, head of Video Games Europe, an umbrella organisation representing European games developers.
Other titles this year boasting those same Hollywood-esque qualities include "Hogwarts Legacy", made by Avalanche Studios owned by Warner Bros. and tapping into the Harry Potter universe.
Another is "Baldur's Gate 3", a role-playing game made by Belgium-based Larian Studios that ranks a near-perfect 96 on Metacritic after coming out last month for PCs. Its PlayStation version goes on sale on Wednesday, the same day "Starfield" is released for the Xbox.
While "Hogwarts Legacy" surpassed one billion dollars in sales within a couple of months of release, Microsoft is primarily using "Starfield" to lock players into its Xbox console.
The game will be available under the Xbox games library subscription service Game Pass, which costs $11 a month -- substantially less than the $70 price to buy the base version outright.
The strategy is to keep players paying monthly for massive online games such as "Starfield", which can be constantly added to, with new storylines injected into them for years or decades to come.
- Decades of gameplay -
"Unlike a book or a film, where it's written, it's finished and that's it, a big online game from a development point of view is never really finished," said Little, of Video Games Europe.
"It's always being enhanced, it's being tweaked, it's being extended, just to keep players engaged and interested, and playing and enjoying the game."
Bethesda, for instance, made the still hugely popular sword-and-sorcery adventure game "Skyrim", part of the "Elder Scrolls" franchise, 12 years ago. That game is in many ways a template and point of comparison for "Starfield".
"If you go and look at our player numbers on 'Skyrim' and how many millions of people played 'Skyrim' like last month, you realise that this is not a game that gets measured in hours," Bethesda vice president Peter Hines said last month at Gamescom, a German video games trade fair.
The studio said it expects "Starfield", which boasts 1,000 planets to explore, will be played for decades to come as new narratives are bolted on to it, expanding the current story that already takes more than 100 hours to complete.
Video game observers say the prospect of such generational games is all the more likely given advances in artificial intelligence which can make in-game characters respond in life-like fashion to players' actions and dialogue.
T.Khatib--SF-PST