-
منظمة الحقوق الرقمية تتحدى شرعية أوامر إزالة المحتوى من شرطة دلهي أمام المحكمة العليا
-
Samsung Leads Global DRAM Market as SK Hynix Gains Share
-
South Korea Proposes Fourth Delay of Cryptocurrency Gains Tax to 2029
-
Kakao Details Spinoff Plan to Monetize AI Through KakaoTalk
-
ASIC Fines Mona Museum Owner's Company for Late Financial Report
-
انتهاء فترة الانخفاض في أسعار الإيجار في فانكوفر لأول مرة منذ ثلاث سنوات
-
Business Leaders Criticize Productivity Commission Inquiry Scope
-
Democrats Vow to Probe Trump Business Deals as Midterm Results Narrow
-
Phoenix Public Library to Host Annual Local Author Fair on Nov. 7
-
SCANDIC FINANCE ने एलेक्स बोडी को समूह का उपाध्यक्ष नियुक्त किया
-
SCANDIC FINANCE แต่งตั้งอเล็กซ์ โบดี เป็นรองประธานกลุ่มบริษัท
-
SCANDIC FINANCE Grubu, Alex Bodi’yi başkan yardımcılığına atadı
-
تطبيق شروط العمل على ميديكيد وخفض تمويل شرائط فحص الفنتانيل
-
حديقة «المطبخ المفتوح» للنحت في فيلادلفيا تجمع المجتمع عبر الفن والطعام
-
Alex Bodi wiceprezesem grupy SCANDIC FINANCE
-
بيكيتوب تطلق خطة طوارئ لتفريغ مخلفات جوهانسبرغ بعد إضراب النقابة
-
Алекс Боди е назначен за вицепрезидент на групата SCANDIC FINANCE
-
Alex Bodi a SCANDIC FINANCE vállalatcsoport új alelnöke
-
Ο Άλεξ Μπόντι νέος αντιπρόεδρος του ομίλου SCANDIC FINANCE
-
Alex Bodi byl jmenován viceprezidentem skupiny SCANDIC FINANCE
-
Alex Bodi utsedd till vicepresident för SCANDIC FINANCE-koncernen
-
تعيين أليكس بودي نائبًا لرئيس مجموعة SCANDIC FINANCE
-
SCANDIC FINANCEグループ、アレックス・ボディ氏を副社長に任命
-
بدء تجديد التسجيل في مدارس ريو دي جانيرو الحكومية للعام الدراسي 2027
-
SCANDIC FINANCE 그룹, 알렉스 보디 부사장 선임
-
تفجع لندن بوفاة اللاعب إيزيكيل ويليامز بعد اعتداء في ميلتون كينز
-
亞歷克斯・博迪獲任命為 SCANDIC FINANCE 集團副總裁
-
Алекса Боді призначено віцепрезидентом групи SCANDIC FINANCE
-
Алекс Боди назначен вице-президентом группы SCANDIC FINANCE
-
Alex Bodi appointed Vice President of SCANDIC FINANCE GROUP
-
Alex Bodi, numit vicepreședinte al grupului SCANDIC FINANCE
-
اختيار ملك وموكس نيتيروي للكرنفال 2027 في باريتو
-
Elon Musk jokes about moving businesses to space after US midterms
-
West Mercia Police opens 2027 cadet applications to Worcestershire teenagers
-
NHS to test blood screening designed to detect 13 cancers earlier
-
Worcestershire road closures announced for Remembrance Sunday events
-
Democrats near House takeover as voters judge Trump presidency
-
UBC professor describes police call after Galloway remark as act of care
-
Lethbridge submits interest in provincial ground ambulance contract
-
False voting claims spread rapidly during US Election Day
-
Trump Prepares Veto Strategy Amid Congressional Shift
-
The Cat in the Hat expands its stakes to cosmic scale in animated reboot
-
Lettermen co-founder Tony Butala dies at 87
-
Byron Donalds Elected Florida Governor, Becoming First Black Republican in Role
-
Byron Donalds wins Florida governor race and underscores Republican strength
-
James Talarico defeats Ken Paxton in historic Texas Senate result
-
Commentator predicts possible US strike on Iran as regional tensions rise
Gaming time has little effect on short-term mental health: study
The short-term mental-health impact of playing video games "is probably too small" to be noticeable, according to a major study by the University of Oxford published Wednesday.
"Our study finds little to no evidence of connections between gameplay and well-being," said Andrew K. Przybylski, a researcher at the university's Oxford Internet Institute.
The study surveyed 38,935 players from the English-speaking world, asking them to rate their mental well-being and comparing it with the amount of time they spent gaming in the previous two weeks.
"Many have warned about video games' possible addictive qualities and their potential harm to players' well-being, leading to far-reaching and widely contested health policy decisions," said the study, published by the Royal Society.
In China, children are only allowed to game for one hour each day on Fridays, Saturdays and Sundays.
"Our results show that the impact of time spent playing video games on well-being is probably too small to be subjectively noticeable and not credibly different from zero," the study said.
Game publishers including Sony, Microsoft and Nintendo provided researchers with the time each respondent spent playing, with their consent.
It followed players of seven titles -- "Animal Crossing: New Horizons, "Apex, Legends," "Eve Online," "Forza Horizon 4," "Gran Turismo Sport" and "The Crew 2" -- over a six-week period, taking surveys at two-week intervals.
The study's authors said that more work was needed to identify the causal effects over a longer time period.
"Although we studied the play and well-being of thousands of people across diverse games, our study barely scratched the surface of video game play more broadly," they said.
"Our conclusions regarding the causal nature of the observed associations are tentative.
"Studies with both a higher measurement resolution and a longer overall time span are needed to detect potential more transient or slower effects," the authors said.
V.AbuAwwad--SF-PST