-
Opposition candidate concedes defeat in Benin presidential election
-
SCANDIC COIN, a digital currency within a closed ecosystem
-
'Beautiful' battle with Sinner extra motivation: Alcaraz
-
Szoboszlai says sorry to Liverpool fans after Man City incident
-
Goldman Sachs eyes more corporate mergers despite war uncertainty
-
Star names inspiring Barca teen Yamal for Atletico comeback
-
LVMH sales feel impact from war
-
Satisfaction as Rolling Stones drop track under Cockroaches name
-
Serie A clubs endorse Milan-Cortina chief Malago as football federation president
-
Liverpool need 'very special' night to stun PSG, says Slot
-
Russian, Belarusian swimmers free to compete under own flag
-
Trump vows US will sink any Iran boats that challenge blockade
-
Right-wing candidates tipped for runoff in Peru presidential poll
-
Norwegian effectively cured of HIV after transplant from brother
-
French court gives teacher suspended sentence over pupil's suicide
-
'No warning': Survivors say Nigerian air force bombed packed market
-
Pope says doesn't fear Trump, has 'moral duty to speak out' against war
-
'No fun': French hospital confronts laughing gas abuse
-
Pro-EU Magyar vows 'new era' in Hungary after ousting Orban in vote
-
UK Taylor Swift dance party stabbing spree 'avoidable': inquiry
-
Iran releases assets of football captain in Australia asylum row
-
French court jails Lafarge ex-CEO for funding IS in Syria
-
Atletico need 'personality' to prevent Barca comeback: Koke
-
Cameroon's Catholics divided on papal visit
-
South Africa's new DA leader vows to shed party's white image
-
Karol G honors Latinos in Coachella headline performance: 'Feel proud'
-
Oil surges, stocks drop as Trump threatens to block Hormuz
-
Pope's African tour begins in shadow of Trump ire
-
'Help me!': family's anguish over Equatorial Guinean lured into Ukraine war
-
Germany unveils 1.6 bn euro fuel price relief to tackle energy shock
-
Iran executed at least 1,639 in 2025, more hangings feared: NGOs
-
Ukraine loan, frozen funds: how could Orban's ouster unblock EU?
-
What next for Pogacar, Van der Poel after Roubaix blow?
-
Orban loses Hungary vote to pro-Europe newcomer Magyar
-
US says to begin blockade of Iranian ports
-
Germany to cut fuel taxes amid Iran war energy shock
-
Pope Leo kicks off African tour under shadow of Trump's ire
-
Singer Luisa Sonza shares 'unique experience' of Coachella debut
-
US military to begin blockade of Iranian ports on Monday
-
Australia names Coyle first woman to lead army
-
Rashford with point to prove as Barca target Atletico comeback
-
Iran executed at least 1,639 people in 2025, most since 1989: NGOs
-
Nuggets roll into NBA playoffs, Raptors clinch berth
-
Flagg's sensational rookie season ends with injury
-
Trump says 'not a big fan' of Pope Leo after his anti-war message
-
Spain's Sanchez calls China trade imbalance with EU 'unsustainable'
-
Oil surges, stocks fall as Trump says to blockade Strait of Hormuz
-
Rivers departing as Bucks coach after disappointing season
-
Raptors top Nets, grab No. 5 seed on last day of NBA regular season
-
Greece's ancient sites get climate-change checkup
The metaverse threat: 'TV will die with its audience'
TV companies will need to radically adapt themselves to the fast-evolving world of online entertainment if they hope to survive, experts have warned.
Broadcasters are already playing catch-up with online gaming giants in the battle for the attention of young audiences and the advertising dollars that follow.
On the horizon is the so-called "metaverse" -- a loose term covering the growing eco-system of interactive online worlds, games and 3D meeting places that are already attracting millions of users.
While older consumers are still wedded to traditional TV, viewership among under-35s has halved in a decade, according to Statista, and will drop precipitously as the metaverse develops.
"Young people have evolved from passive spectators of TV to active players, and they've turned away from screens to smartphones," said Frederic Cavazza, co-founder of Sysk, a French firm specialising in digital transformation.
"TV channels are going to die with their audiences."
- 'Part of the story' -
To reach young people, broadcasters will have to compete with gaming platforms like Roblox, Fortnite and Minecraft -- seen as precursors to the metaverse -- that are already establishing a dominant position.
Half of all 9-12-year-olds in the US use Roblox at least once a week, according to media research firm Dubit -- doing everything from playing games to watching concerts to just hanging out with friends.
The audiences can be enormous: 33 million people watched rapper Lil Nas X perform on Roblox in 2020 -- more than three times the number that watched him on TV at the Grammys this week.
Broadcasters must choose whether they are sticking with a shrinking market for traditional TV programming, or start bringing their characters and brands into metaverse platforms, said Matthew Warneford, co-founder of Dubit.
"It means bringing people into a world, making them part of the story, playing alongside their friends -- the same way that Disneyland allows you and your friends to be in their world with Mickey Mouse," he said.
- 'Stay relevant' -
TV companies have time to adapt, but they face a major challenge in catering at once to older people watching traditional broadcasts, middle-aged people shifting to streaming and young people wanting interactive and social entertainment.
"If we want to stay relevant, we will have to position ourselves across all these usages," said Kati Bremme, head of innovation for France Televisions.
The national broadcaster is still in research mode, she said, toying with augmented and virtual reality to build immersive cultural and sporting experiences.
The biggest challenge, however, may be financial.
Up to now, TV firms have been insulated from tech disruption because their advertising revenue was largely unaffected -- unlike other traditional media like newspapers.
That could change "faster than people realise," said Warneford.
It was previously hard to move TV ads into the gaming world because they were created by individual companies "who locked them down and captured all the value," he said.
But with the more open field of the metaverse, brands will have much more scope to promote themselves and sell goods directly to users.
Indeed, fashion and luxury labels are already making millions selling virtual clothes and accessories on Roblox, Fortnite and other platforms.
"If they want to reach young people, do companies keep going to TV or do they go to where young people actually are -- in gaming and the metaverse?"
Q.Bulbul--SF-PST